





Healthify
A Lifestyle app for sedentary workers
Healthify is a lifestyle app that reminds users to take breaks, eat healthy meals, and stay hydrated throughout the day. The app uses a combination of push notifications and gentle reminders to help users establish healthy habits and improve their overall well-being.

Problem: Users struggle to live a healthy lifestyle due to their sedentary working patterns, finding it difficult to take breaks, eat healthily, and reduce screen time.
Solution: “ Healthify” app addresses these challenges by providing features such as break reminders, a meal planner with healthy recipes, a screen time tracker, an exercise library, and gamification elements to promote healthy habits. Users struggle to live a healthy lifestyle due to their sedentary working patterns, finding it difficult to take breaks, eat healthily, and reduce screen time.
Impact:
Improved Physical Health
Enhanced Mental Well-being
Healthier Eating Habits
Increased Awareness and Accountability
Double Diamond
Divergence
Divergence
Convergence
Convergence
Affinity diagram (mother board)
Proto-persona
Interview
User persona
Empathy map
Competitive analysis
Heuristic evaluation
User journey map
Wire-flows
Low fi sketches
Low fi wireframes testing (AB)
Problem statement
Hypothesis solution
Crazy 8
Iterations
Hi fi iterations
Research
Solutions
UI




Hand sketches
Braindtorming-Final Prototype


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12:30
Goals
22/03/2023 Wed.
600ml
Check List
First 600ml
First break
12:30
Drink
iPhone X, 11 Pro / Black
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Water tracker
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Midfi sketches


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iPhone X, 11 Pro / Black

Healthify

iPhone X, 11 Pro / Black
Home
Eye Breaks
Healthy meals
Water tracker
Let’s help you
feel amazing!
Grrrrr
Home
Community
Profile
Today’s special
(300 Reviews)
4,5

Cook time: 15 minutes
Share
Dietary requirements
Meals





Breakfast
Lunch
Dinner
Snacks
Dessert
Dietary requirements
Dietary requirements
Healthy eating tips?




Gluten Free
Low Carb
Vegan
Vegetarian
Quick Healthy Meals
Back
Healthy Meals
Search for a meal...........
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Community
Profile
19:02
Hypothesis statement
We hypothesised that by providing users with personalised reminders and gamification incentives to take breaks and stay hydrated, the overall well being of users will improve and they can maintain a healthy lifestyle. We expect users will experience increased energy levels, reduced feeling of fatigue and burn out
Assumptive persona
Meet Sarah. A junior UX designer, she’s a busy working professional who spends most of her days at a desk. `she often forgets to take breaks and stay hydrated, which leads her feeling fatigued and burned out. Sarah is interested in improving her health but she struggles to find the time and motivation to do so

How might we
How might we offer users like Sarah Personalised reminders, gamification incentives to encourager her and health advise to reduce fatigue and burnout, and increase a sense of accomplishment.
User Interviews and data analysis
Affinity Diagram

Categorised

Statements

Empathy Map

User Insight
From the user insight we found Sarah, a busy individual with a sedentary lifestyle, needs encouragement to build healthy habits and take breaks, because her desk job and lack of time are having a negative impact on her physical and mental well-being. This is making her feel frustrated. From our research and the insight we where able to deduce our User Persona
Meet our advanced user Sarah

Competitor/Feature analysis





Competitor/Feature analysis
Competitor analysis was conducted to understand the market landscape and gain insight into how similar brands or products are approaching user experience. from this research, we where able to identify:
Best practices like design patterns and interaction flows.
Access our strengths and weaknesses
uncover market gaps and opportunities ans,
Understand user expectations and experiences with similar designs

Feature Prioritisation Matrix
I want to learn to make affordable meals
Tells you how much water to have each time
Community support
constant reminders and encouragement to take water and screen breaks while working
copy ideas from social media or YouTube
Drinking a lot of water
Recipes or links to kitchen channels on social media or suggesting places nearby to try new food
I like to eat out a lot because I cannot cook
cook healthier meals quickly
Water bottles that show how much you have drank
use a Samsung watch that notifies me to take breaks
calories/weight related apps
High Priority
High Feasibility
High Feasibility
Low Priority
Story Board

Sarah is concerned for her health
Sarah receives a remoinder to drink some water
Sara drinks water, opens the app and updates the water tracker
She reaches her goal of drinking 1 L of water and receive some trophies for her archievement, this motivates
Sara notices that she feels less fatigued and more energised, she continues to use the app and recommends it to her colleagues.
Sarah’s friend recommends Healthily to help
Sarah Downloads it from the app store
Upon downloading Sara is greeted with an onboarding
that explains the app features

User Flow
From paper

To digital wireframes

These are digital versions without colour in order to focus the attention on the interactions and elements the user struggles with when testing them.
Digital wireframes
Guerilla user testing plan
We ideate a plan to test our low-fi prototype. It is a low-cost method to evaluate how effective an interface is, and find out usability problems with common tasks such as: the onboarding process.
Objective:
The objective is to find pain points and problems with the interactions through the onboarding process and tracking water intake in order to achieve goal.
Tasks:
Onboarding.
Have a glass of water (Tracks water intake).
Feedback:
Make water drinking task clearer (low success)
Navigation bar should make it easy to access goals/home page
Create a minus screen button in case of accidental clicks

User Prioritisation Matrix


Water tracker- Added an undo option within the water tracker
Few modifications where made after the usability test
For instance:
Achievement page- added animated mascot as users loved this idea. Also, to gamify the app we decided users could earn stars or trophies when achieving goals.
IOS Prototype
Based on the Apple’s iOS Human Design. We follow their expertise in UI design to create a coherent solution with the rest of UI systems in the market.
Furthermore, since this conventions will help improving usability by making the learning process easier to the user as they already know how to use the different elements into the UI system.



iPhone X, 11 Pro / Black
Home
Eye Breaks
Healthy meals
Water tracker
Let’s help you
feel amazing!
Grrrrr
Home
Community
Profile
Home page

iPhone X, 11 Pro / Black

Home
Water Tracker
Edit
0ml drunk today
I’m thirsty!
+ DRINK
Tap here to record water intake
Home
Community
Profile
Water tracker
iPhone X, 11 Pro / Black

Home
Eye Breaks
MON
Monday
Day Off
Start Time: 09.00
Duration: 08 hours 00 minutes
Copy Monday’s schedule to other days
TUE
WED
THU
FRI
SAT
Break time!
+ Add a Break
Home
Community
Profile
Eye breaks
Today’s special
(300 Reviews)
4,5

Cook time: 15 minutes
Share
Dietary requirements
Meals





Breakfast
Lunch
Dinner
Snacks
Dessert
Dietary requirements
Dietary requirements
Healthy eating tips?




Gluten Free
Low Carb
Vegan
Vegetarian
Quick Healthy Meals
Back
Healthy Meals
Search for a meal...........
Home
Community
Profile
19:02
Healthy meals
Home
Profile
Home
Profile
Home
Community
Profile


@Daniel
Feeling inspired and went for a run this morning


@Johnfunny
Feeling inspired and went for a run this morning


@Hannah
Feeling inspired and went for a run this morning


@David
Feeling inspired and went for a run this morning
iPhone X, 11 Pro / Black
Back
Community



@Daniel
Feeling inspired and went for a run this morning


@Johnfunny
Feeling inspired and went for a run this morning


@Hannah
Feeling inspired and went for a run this morning


@David
Feeling inspired and went for a run this morning
Back
Community
19:02
Back
Community
19:02


@Johnfunny
Lunch is ready


@Johnfunny
Lunch is ready



@Johnfunny
Lunch is ready


@Johnfunny
Lunch is ready

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Motivation
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Healthy Eating
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Final thought and conclusion
Through our UX design process, we discovered that incorporating gamification was a successful strategy to engage users, and we should continue to iterate on our mascot and animations to further align with our brand. We should consider further development in our community and healthy meals feature given the time constraints, we will need to prioritize these features in future iterations of the app.
In addition, we will continue to gather feedback from users and conduct user testing to ensure that our design decisions are meeting their needs and expectations.
We should continue to improve the app's usability, making sure that the user flow is intuitive and effortless, and minimizing user frustration.
Considering how to establish users' trust in a lifestyle app that takes personal information such as weight and age by prioritizing security measures, provide transparent data usage policies, design an intuitive user interface, encourage positive reviews, and offer effective customer support.
Mid-Hi-Fi Prototype
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